* Installation guide (CD-ROM, Steam, GOG Galaxy): Github. For further information, check out the JkGfxMod documentation: Jedi Knight: Dark Forces II continues the story of Katarn as he embarks. This can be corrected by adding a vram_texture_preload_size entry to the configuration file. In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. This may cause some stuttering, especially if JkGfxMod materials are installed on a slow hard disk. * JkGfxMod streams materials from storage as they are needed. The brightness slider can be found in Setup → Display → Brightness. * If you properly install an optional material pack and the textures are not showing up, try setting the brightness slider all the way to min. * Start a new game: Save files in JK and MotS cannot be reused after installing or removing most mods. While downloading JkGfxMod from ModDB or GitHub should be perfectly fine, remember that the source code for JkGfxMod can be viewed on GitHub and can be compiled on your own if you can't trust the downloads * JkGfxMod (namely inject.exe) often results in a false positive reading by virus scanners. Keep an eye out for possible updates on GitHub, and report any new issues there as well.Īll that said, JK still remains as fiddly as ever, and you might need to work on additional mods to make the age of the game stick out a bit less. While these are major improvements in getting JK to work on modern systems, new problems will still arise and sadly some of them ultimately can't be addressed by JkGfxMod.
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